From the course: Unreal Engine 4: Realtime Motion Graphics
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Importing geometry into UE4
From the course: Unreal Engine 4: Realtime Motion Graphics
Importing geometry into UE4
- [Voiceover] Now that we've set up our project and we've set up our various folders that we want, we're gonna import some geometry into our scene. So I'm gonna go over to our GEO folder over here, and I'm gonna hit Import. I'm gonna navigate over into my Exercise Files, Ch02, Maya, FBX_EXPORT folder. The first thing we're gonna do is we're gonna import to the logo. So I'm gonna click on that. I'm gonna say Open, and then our FBX Import Options window is gonna open up and there's a lot of settings here, and we'll go through the important ones. First thing, you see Import as Skeletal should be checked. And whereas this is not a rigged skeleton mesh, anything that has animation in it has to have Import as Skeletal turned on to work. It's just the way it is. So that's checked. Import Mesh, obviously wanna import that. The reason that's even an option is 'cause if we were dealing with, let's say, animation that was based on rigged geometry, we could have animation and mesh as separate…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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