From the course: Unreal Engine 4: Realtime Motion Graphics

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Importing geometry into UE4

Importing geometry into UE4

From the course: Unreal Engine 4: Realtime Motion Graphics

Start my 1-month free trial

Importing geometry into UE4

- [Voiceover] Now that we've set up our project and we've set up our various folders that we want, we're gonna import some geometry into our scene. So I'm gonna go over to our GEO folder over here, and I'm gonna hit Import. I'm gonna navigate over into my Exercise Files, Ch02, Maya, FBX_EXPORT folder. The first thing we're gonna do is we're gonna import to the logo. So I'm gonna click on that. I'm gonna say Open, and then our FBX Import Options window is gonna open up and there's a lot of settings here, and we'll go through the important ones. First thing, you see Import as Skeletal should be checked. And whereas this is not a rigged skeleton mesh, anything that has animation in it has to have Import as Skeletal turned on to work. It's just the way it is. So that's checked. Import Mesh, obviously wanna import that. The reason that's even an option is 'cause if we were dealing with, let's say, animation that was based on rigged geometry, we could have animation and mesh as separate…

Contents