From the course: Unreal Engine: Post Process Effects
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Making use of white balance - Unreal Engine Tutorial
From the course: Unreal Engine: Post Process Effects
Making use of white balance
- [Instructor] There will be times where we may need to make post-process adjustments to a scene where lighting, maybe materials, could be contributing to give our level, our scene an overall color cast or color tint that perhaps becomes a little too jarring as we move from one space to another in the level. And although this can sometimes be fixed with lighting tweaks, that isn't always possible and especially so if our projects is using real world lighting so HDRIs, for example, as it's source of illumination. How might we bring an area of our level that looks slightly off, back into line then? Well at this point we may choose to work with the white balance controls. First of all, we have the temp option. So the temp control for instance, would give us the ability to counteract the shift that we may see by moving to either cold or cooler looking colors over from warm and cozy ones. Remembering of course that this is a…
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