From the course: Unreal Engine 4: Realtime Motion Graphics
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Maya camera import
From the course: Unreal Engine 4: Realtime Motion Graphics
Maya camera import
- [Voiceover] In this video we're gonna take the camera that we've exported from Maya and bring that into our scene, so we can have our same synced camera movement in Unreal that we developed in Maya. So first off I want to call out that under this My Project section of the Epic launcher, these icons might look different and there might be more chapters in here than what we have right now, cos we're gonna be building these along the way, and as we develop these scenes Unreal is gonna automatically generate new icons of whatever our last state was. So the main point here is don't worry if these don't look exactly like yours do when you receive these files. Just know that you just need to be in the right chapter that we're working in, obviously right now we're in Chapter Two. So I'm gonna open up that guy. Okay, so let's go to our content browser and let's open our Chapter Two O Eight level. Excellent, this is the scene we've put together with all of our geometry in place. And now we're…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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