From the course: Unreal Engine 4: Realtime Motion Graphics

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Maya camera import

Maya camera import

From the course: Unreal Engine 4: Realtime Motion Graphics

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Maya camera import

- [Voiceover] In this video we're gonna take a look at how to import the camera that we've exported from Maya and get it set up properly in Unreal. This is very similar to how we did this in the last chapter but we're just showing you again for this example and also just to get some more practice with this process cuz once you've done it a couple of times it'll just be second nature and you'll get comfortable with it. So the first thing we need to do is go over to our world outliner here and we're gonna need to make a Matinee so we're gonna go cinematics, add Matinee. So now we have our Matinee actor that has come up here And I'm gonna grab the tab and I'm gonna dock it over here with our main scene so we can tab between them. Now I'm gonna go file, import, I'll go to my exercise files, Chapter 3, Maya FBX export, and I'm gonna select my export cam. A little window's gonna come open asking me if it wants to create the camera. Say yes, indeed and there we go. Now we have our camera…

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