From the course: Unreal Engine 4: Realtime Motion Graphics
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Organizing and laying out your scene in UE4
From the course: Unreal Engine 4: Realtime Motion Graphics
Organizing and laying out your scene in UE4
- [Voiceover] Ok. Now that we have our geometry imported into our scene we're gonna lay this stuff out on our Chapter 2_05 level. So first let's go to our logo here in our logo folder. And we're gonna grab the logo01_anim cuz that's gonna be the object that has the animation baked in so we're gonna drag that into our scene. Ok. And so it looks like we're oriented around this way. Boom. There we go. There's our logo. So I am gonna zero out all of its transforms because for this, the transforms were set in Maya exactly where we wanted them to be. For the turbine, we zeroed that out in terms of its transforms and we're gonna relay that out in Unreal. But everything else should be exactly where we exported it at. Next I'm gonna go to my mountain. I'm gonna drag that into our scene here. And again I'm just gonna go to our transforms and I'm gonna zero it out. Cool. And now I am gonna go to our terrain. I'm gonna grab that, just drag that into the scene here. And again, zero it out. Cool…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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