From the course: Unreal Engine 4: Realtime Motion Graphics

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Organizing and laying out your scene in UE4

Organizing and laying out your scene in UE4

From the course: Unreal Engine 4: Realtime Motion Graphics

Start my 1-month free trial

Organizing and laying out your scene in UE4

- [Voiceover] So we've imported our geometry into the scene, and now we're going to reassemble them so everything matches what we had in Maya and Cinema 4D. Okay, so the first think, let's go to our World Outliner, I'm going to select the floor and delete it, because we don't want that geometry in our scene; that's irrelevant for this. Let's start with the platform, so we're going to select that in our content browser. Again, we want the PLATFORM_01_Anim, that's the clip we're going to bring in for each of these. Let's bring that in the scene. I'm going to zero out its position, because we want it to be exactly where it was when we exported it. Cool. There we go. We've got our platform. So same thing now with our bottle; I'll drag that into the scene. And then I'm going to zero that out. And perfect. The bottle lines up right there. We're going to go to our panels, bring in our PANELS_LOWER. Again, zero this out. So our panels are around there. Now we're going to go to our PANEL_CAGE,…

Contents