From the course: Unreal Engine 4: Realtime Motion Graphics
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Organizing and laying out your scene in UE4
From the course: Unreal Engine 4: Realtime Motion Graphics
Organizing and laying out your scene in UE4
- [Voiceover] So we've imported our geometry into the scene, and now we're going to reassemble them so everything matches what we had in Maya and Cinema 4D. Okay, so the first think, let's go to our World Outliner, I'm going to select the floor and delete it, because we don't want that geometry in our scene; that's irrelevant for this. Let's start with the platform, so we're going to select that in our content browser. Again, we want the PLATFORM_01_Anim, that's the clip we're going to bring in for each of these. Let's bring that in the scene. I'm going to zero out its position, because we want it to be exactly where it was when we exported it. Cool. There we go. We've got our platform. So same thing now with our bottle; I'll drag that into the scene. And then I'm going to zero that out. And perfect. The bottle lines up right there. We're going to go to our panels, bring in our PANELS_LOWER. Again, zero this out. So our panels are around there. Now we're going to go to our PANEL_CAGE,…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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