From the course: Unreal Engine 4: Realtime Motion Graphics
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Overview of the UE4 interface
From the course: Unreal Engine 4: Realtime Motion Graphics
Overview of the UE4 interface
- [Voiceover] So now that we have a basic project set up, I'm gonna show you how we can just reorganize the UI to make it work a little bit better for us. I'm gonna set it up in a style that's similar to a typical Maya layout, which would be the outliner in the left side and the viewport in the center and then the attribute editor over on the right side. So let's look at these different panes. In the upper left, you see we have this tab called Modes. And Modes is basically a place where we can select different kinds of objects to bring into our scene, as well as it has a couple other icons here for some world building tools that are part of the Unreal editor that we're actually not gonna even touch in this course. But just so you know, that's how you can access them over there. So I'm gonna open this up a little bit over here so we've got a little bit more space on the upper left. And I'm gonna bring our World Outliner and I'm gonna dock that tab up here. And the World Outliner is…
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Contents
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Using the Epic Games Launcher and creating a new project2m 48s
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Organizing a UE4 project3m 14s
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Overview of the UE4 interface1m 58s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Adding a camera to a scene1m 6s
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Creating keyframes with the Matinee Editor11m 33s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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