From the course: Unreal Engine 4: Realtime Motion Graphics

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From the course: Unreal Engine 4: Realtime Motion Graphics

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- [Voiceover] Now that we have a basic scene set up with some camera animation. I'm gonna show you how we can render out our shot as an image sequence. First, there's just a few settings and changes we're gonna make to set everything up properly for this. What I'm gonna do first, let's navigate around here and see our little player start object here. I'm gonna go to my world outliner. If you remember the last video we saw the little guy on the edge of the screen that looked like a sphere in the view. And that was because even though we had the actor hidden in-game enabled under the rendering section here, it was still visible. So what we're gonna do is we're gonna zero out the location on this guy. And what I do with it is hide him somewhere in the scene that won't be visible. So you won't get an object in your render that you didn't intend to be there. So I'm gonna type negative 200 on the z, which will place that guy under the floor. Again, this would be the y in a traditional…

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