From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17

Preparing and exporting your geometry as an FBX file in C4D R17

From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17

- [Voiceover] In this video, we're going to take a look at how to export our geometry elements properly from Cinema 4D so we can bring them into the Unreal editor. So we have our basic little scene here. If we rewind to the beginning, we can see that we have some turbines, we're flying through this little landscape and doing a little logo reveal at the end. Very simple scene, very basic. But has a couple animated elements and is a good way for us to show how to bring things out of Cinema 4D properly so then we can put them back together in Unreal. One of the first things I want to mention is that we're not using the built-in Cinema 4D exporter for this. We're gonna use an extra plugin. And I'm gonna go over here to a URL I have up. Which is cactus3d.com/Plugins.html. And you can see at the top here, there's this CD FBX Import/Export plugin. The CD stands for Cactus Dan, who's this guy who has made this great export plugin for Cinema 4D that is really useful for exporting FBX files…

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