From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17

Preparing and exporting your geometry as an FBX file in C4D R17

From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17

- [Voiceover] In this video we're going to take a look at another example of a different graphic style and we're going to export the different elements from Cinema 4D to prepare them properly for importing into the Unreal editor. As you remember from the last chapter, we've installed a special FBX exporter plugin that allows us to export everything so we can bring it in really smoothly from Cinema 4D into Unreal editor. So I'm just going to play this scene back real quick. I just have a simple little mechanical reveal of a product shot here. Very simple elements. Just a couple different things but this will show us how to bring a few different animated elements out of Cinema 4D, put them back together in Unreal and we'll create a bit of a different visual style with this example. So as you remember, we need to rewind back to the beginning of the shot. That's very, very important for the exporting properly. It's just a unique feature of the way we're doing this and it's just require…

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