From the course: Unreal Engine 4: Realtime Motion Graphics
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Preparing and exporting your geometry as an FBX file in Maya 2016
From the course: Unreal Engine 4: Realtime Motion Graphics
Preparing and exporting your geometry as an FBX file in Maya 2016
- [Voiceover] In this video we're going to take a look at how to export geometry out of Maya for use in Unreal Engine. I'll start this off by saying that everything we're going to be dealing with is exporting FBX files. FBX is a defacto standard for importing into Unreal Engine and everything we export out of Maya and then also out of Cinema 4D will be FBX files. So that is just the defacto standard here. So what we're going to do is we're going to take a look at our scene, see what we have going on, and then we're going to break down and export the individual objects for then assembly into Unreal. Let me go to my perspective view here in Maya. Let me take a look at what we have going on. Very, very simple scene here. We've got some mountains in the back, some terrain, some instance wind turbines and this logo. If I go back through and look through our render cam, just deselect everything and just scroll through, you can see we have this simple scene where our camera moves back…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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