From the course: Unreal Engine 4: Realtime Motion Graphics

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Preparing and exporting your geometry as an FBX file in Maya 2016

Preparing and exporting your geometry as an FBX file in Maya 2016

From the course: Unreal Engine 4: Realtime Motion Graphics

Start my 1-month free trial

Preparing and exporting your geometry as an FBX file in Maya 2016

- [Voiceover] In this video we're going to take a look at how to export geometry out of Maya for use in Unreal Engine. I'll start this off by saying that everything we're going to be dealing with is exporting FBX files. FBX is a defacto standard for importing into Unreal Engine and everything we export out of Maya and then also out of Cinema 4D will be FBX files. So that is just the defacto standard here. So what we're going to do is we're going to take a look at our scene, see what we have going on, and then we're going to break down and export the individual objects for then assembly into Unreal. Let me go to my perspective view here in Maya. Let me take a look at what we have going on. Very, very simple scene here. We've got some mountains in the back, some terrain, some instance wind turbines and this logo. If I go back through and look through our render cam, just deselect everything and just scroll through, you can see we have this simple scene where our camera moves back…

Contents