From the course: Unreal Engine 4: Realtime Motion Graphics

Unlock the full course today

Join today to access over 22,500 courses taught by industry experts or purchase this course individually.

Preparing and exporting your geometry as an FBX file in Maya 2016

Preparing and exporting your geometry as an FBX file in Maya 2016

From the course: Unreal Engine 4: Realtime Motion Graphics

Start my 1-month free trial

Preparing and exporting your geometry as an FBX file in Maya 2016

- [Voiceover] Now we're going to take a look at another example scene that we've set up for you. And again we're going to select different objects in the scene in Maya and we're going to export them as seperate FBX files to then important into the Unreal Editor. So I'm just going to play this thing back real quick. Really simple and straight forward. We have these mechanical panels that open up. A little bit of a reveal to a product shot. Standard little motion graphics scene. Very basic shapes. Very very simple here just to get the process down again. Lets go into our view port and lets look through our perspective view. And we can see of various objects we have here. So first let's turn some things off So we can just see one thing at the time. OK we've got our bottle here. Look I see our bottle has a little bit of a rotate built in on it. So I'm going to select our bottle and I'm going to go to File, Game Exporter. And we're going to look at our options again here. We're going to…

Contents