From the course: Unreal Engine 4: Realtime Motion Graphics
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Rendering
- [Voiceover] In this video, we're going to take a look at how to render our animation out as a frame sequence to disk. So we're in Chapter2, Level 13. This is everything we've done to date. It's got our scene that we've put together with our lighting, and our materials, and our camera. I'm going to just play it back. Everything is working the way we expected it to work. We just want to render this out to disk, then we're going to open it up in After Effects and see how our rendered animation looks in another context. Okay, so the way we get to the Render Movie window is we're going to go to our Cinematics menu and open up our Matinee. If we click on the Movie icon in the upper-right corner, that's going to get our Render Movie Settings dialogue. So now we can close Matinee because that's not necessary anymore and this'll stay open. I want to change a few defaults. We're going to make sure that we're going to do a PNG sequence for this. We're going to do 30 frames per second and keep…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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