From the course: Unreal Engine 4: Realtime Motion Graphics

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Rendering

Rendering

From the course: Unreal Engine 4: Realtime Motion Graphics

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Rendering

- [Voiceover] Now that we have our scene all set up and our post processing dialed in and everything good to go it's time to render this out to a framed sequence on disc. We're in Chapter three, level 14. This is where we left off from the last movie and now it is time to go set this up to render. So as we've done before in previous chapters, we're going to go under Cinematics and open up our Matinee Actor. In the upper right hand corner of Matinee we're going to click on this movie icon to bring up the Render Movie Settings window. Now we can close Matinee cause we don't need that for this. Okay so we have our Capture Type, we're going to set this to an Image Sequence of .pngs for this project. A frame rate of 30 frames per second and a resolution of 1280 by 720. You notice there's an Advance tab here, there's some other things down here that's enabled texture streaming check box. You don't need to worry about that for this because we don't even have that many textures and there's…

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