From the course: Unreal Engine 4: Realtime Motion Graphics
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Rendering
- [Voiceover] Now that we have our scene all set up and our post processing dialed in and everything good to go it's time to render this out to a framed sequence on disc. We're in Chapter three, level 14. This is where we left off from the last movie and now it is time to go set this up to render. So as we've done before in previous chapters, we're going to go under Cinematics and open up our Matinee Actor. In the upper right hand corner of Matinee we're going to click on this movie icon to bring up the Render Movie Settings window. Now we can close Matinee cause we don't need that for this. Okay so we have our Capture Type, we're going to set this to an Image Sequence of .pngs for this project. A frame rate of 30 frames per second and a resolution of 1280 by 720. You notice there's an Advance tab here, there's some other things down here that's enabled texture streaming check box. You don't need to worry about that for this because we don't even have that many textures and there's…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20163m 55s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update2m 56s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update4m 35s
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Preparing and exporting your geometry as an FBX file in C4D R177m 12s
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Creating your UE4 project2m
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Importing geometry into UE45m 2s
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Organizing and laying out your scene in UE43m 47s
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Export Maya camera and import into Matinee8m 18s
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Creating and manipulating lights9m 35s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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