From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Testing the level

Testing the level - Unreal Engine Tutorial

From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

Start my 1-month free trial

Testing the level

- [Tutor] Although this will be a sharp video, it is important that at this point we do take a walk around our level and make sure that everything is working as it should, as it is entirely possible to inadvertently break one tool by adding another in unreal. We will then, in the final video for the cost, discuss some potential adjustments and improvements to the setup that we have here. After making sure that the lighting has been built then, and that all of the objects are set up as we think they should be, let's come up to the main toolbar and then preview our level. Now straight away, we can see the debug effects of our fair line trace, which will again, help us determine if everything is working correctly. As we approach the door, we should see this fair trace turn green, as it recognizes a hit and the door mesh should also have a yellowish flashing outline. Let me click our blueprint code which should cause…

Contents