From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Testing what the user is looking at via line tracing

Testing what the user is looking at via line tracing - Unreal Engine Tutorial

From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Testing what the user is looking at via line tracing

- [Instructor] With our first Blueprint, well underway, what we want to do now is create a way, a mechanism by which the user can interact with the Blueprint that we will create in this course. Now we really need to do this now because as we go through the Blueprint process, we would normally in a production scenario, want to be continually testing and debugging as we go. Now do be sure to keep that process in mind as we work through this course. So let's get building our interaction controls. Because we now move onto the player's role in this particular Blueprint, we will need to double click to enter our BP underscore character Blueprint from inside the content browser. We can either create a new event graph, or we can simply add to the existing one somewhere near the movement and interaction controls. For me, I like to keep things as clean and easy to keep track of as possible, being quite a forgetful person. And so…

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