From the course: Unreal Engine 4: Realtime Motion Graphics

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Unit setup in C4D

Unit setup in C4D

From the course: Unreal Engine 4: Realtime Motion Graphics

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Unit setup in C4D

- [Voiceover] In Unreal, our units of scale are centimeters. So, I'm just gonna show you how we make sure that Cinema 4D is set up to use the same units and how we can set up the grid to make sure everything is gonna work as expected between the two programs. First on, in our Project Settings, we just wanna make sure that Project Scale is set to one centimeter, excellent. For good measure, we'll go to Edit, Preferences. Go under Units to make sure the Unit Display is set to Centimeters. Alright, that's good. Now we're gonna go under Options, Configure with our Viewport Perspective selected. Then under Back, we're gonna turn on Legacy Mode here, and we're gonna make sure the Grid Spacing is set to 10 centimeters, the Lines, 1,000 lines and a Major Line Every nth, have that be one. Obviously, we're gonna have this really big grid here, but now we just know that this grid and Unreal grid are gonna match up perfectly, and that everything is gonna work out right. And I've just found that…

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