From the course: Unreal Engine 4: Realtime Motion Graphics

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Unit setup in Maya

Unit setup in Maya

From the course: Unreal Engine 4: Realtime Motion Graphics

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Unit setup in Maya

- [Voiceover] In this video we're gonna take a look at how to set up Maya to work in the proper units so that our scales are all gonna translate properly from Maya to Unreal. In Unreal, our units of scale are centimeters, and so we want to make sure that what we're dealing with in Maya is also centimeters and that our grids correspond properly. So we're gonna go to our little Preferences window by opening up what I always call the guy with the gear on his shoulder up here, and we are gonna go under the Settings tab and we're gonna make sure that our working units are set to centimeter, which they are, great, awesome. Now what we want to do is we want to change the grid settings so that our grid is gonna be comparable to the grid we're dealing with in Unreal. And the way we're gonna do that is we're gonna go into the Display menu, go under Grid, open the option box, and we're gonna change the length and width to 1000, we're gonna have grid lines every 10 and subdivisions every one, hit…

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