From the course: Revit to Unreal for Architecture, Visualization, and VR

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3ds Max Datasmith export

3ds Max Datasmith export

From the course: Revit to Unreal for Architecture, Visualization, and VR

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3ds Max Datasmith export

- [Instructor] Now that we have this project in Max, we can see our little helper that we just brought in, as well as our full scene, and all of these gizmos here are just representing all of the lights that are inside of our project. The one thing to keep in mind is, as you're jumping from Revit, to Max, to Unreal, is all of the user interfaces are different, so just try to keep them all straight. Max and Revit tend to operate with the middle mouse click, whereas Unreal is all right mouse. So, now that we have our project brought in through the suite workflow tools, you can see on the left that every mesh that's in the space has been named according to Revit's metadata, so this will make things really nice for when we bring it into Unreal and we need to, for example, select all of the interior walls. We can just search them by a keyword. If your project isn't named like this, I would highly recommend taking some time to name objects, or group them. It'll just make it a lot easier…

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