From the course: Unreal Engine: Motion Graphics Techniques

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Build flower blend shapes in C4D

Build flower blend shapes in C4D - Unreal Engine Tutorial

From the course: Unreal Engine: Motion Graphics Techniques

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Build flower blend shapes in C4D

- [Instructor] Now that we've taken a look at the principle of how to build a blendshape in Cinema 4D, we're going to apply that to the production geometry that we're going to use to create the animation that we'll then see in Unreal in our scene. So we've got a flower here that's opened up and on the left side down here you can see we have this little bud version that will be the initial state that will then blend to the open flower from. And if we go look at this guy a little closer you can see that topologically it's exactly the same. It's just been modeled differently so it's closed up. So we can create a clean blend between the open and the final state. Alright. So I'm going to select my FLOWER_CLOSED and now we're going to zero it out in the scene. Let's have everything sort of the origin. These things have been placed properly for you. So we are going to zero them out. Okay. So no we're going to select the FLOWER_CLOSED go under Character, and say Add Point Morph. We will drag…

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