From the course: Revit to Unreal for Architecture, Visualization, and VR

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Build and run

Build and run

From the course: Revit to Unreal for Architecture, Visualization, and VR

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Build and run

- [Instructor] Whenever you're ready for packaging, it's a good idea to do one final rebuild. Just to catch any last-minute changes you may have made, and in general, it's good practice, and it'll save you the headache of running into errors in the packaging process. Now, before we get to packaging, let's make sure our settings are correct, so go up here to Settings, Project Settings. And then we'll start by double-checking our maps and modes. Essentially, we want to make sure that our game default map is set to the map that we want. So you can see up here, we're under the product viewer, Matt Day file, which is the same map as this one. Sometimes this can default to VR basic or templates. So it's a good idea to check that before building. Scroll down. And then we'll head over to the packaging settings, and just get a quick overview of those. So the first setting and kind of the main setting you need to be aware of is this build configuration. Now there's a number of different…

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