From the course: Unreal: Substance Designer Workflow

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Build a scene

Build a scene

From the course: Unreal: Substance Designer Workflow

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Build a scene

- [Narrator] Now that we have our substance plug-in installed, and we've looked at the settings we can set to adjust how it works within Unreal, now in this video, we're going to import the geometry we've built into our scene, so we can build out our cool environment, so that then next we can bring in our substance archives, and have some cool stuff to apply the materials to. So, let's open up our GEO folder, and I'm going to hit import, and I'm going to go to the desktop, exercise files, chapter three, geometry. And you can see that we've got five FBX files in there. The first one is the altar, which is the same one we were using within Substance Designer to create the materials, and then I have a few other objects I've made for you to flesh out an environment. And besides the substance archive that we created together for the altar object, I have other archives that we have for the rest of the objects, so we'll have full texturing on everything. All right, so I am just going to…

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