From the course: V-Ray Next: Unreal Engine Rendering
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Checking the imported materials, part 2
From the course: V-Ray Next: Unreal Engine Rendering
Checking the imported materials, part 2
- [Instructor] Having improved the look of our dining chairs and having given our glass objects a bit more sparkle what we want to do in this second part of our look at fixing material problems in the scene is deal with both the grape and book objects. Although with the grape material we actually have a little more difficult problem to solve than the quick tweaks that we have used so far in that the V-Ray Fast SSS2 material that the texture was originally created with is perhaps not unsurprisingly unsupported in V-Ray for Unreal. To get things looking at least a little closer than they currently do though we will need to first of all make sure that we have the diffuse texture map from the original material imported seeing as maps plugged into unsupported materials seem to get ignored when importing using the VR scene format. From inside the VRayScene folder in the content browser then, let's perform a search for the…
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Contents
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Checking out the 3ds Max scene that we will be using3m 44s
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Handling UVs correctly2m 53s
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Exporting the VR scene5m 35s
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Unreal project setup5m 16s
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V-Ray in the Unreal UI4m 45s
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Workflow choices4m 55s
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Working with our camera settings4m 32s
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Checking the imported materials, part 14m 29s
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Checking the imported materials, part 23m 45s
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Rendering what we have3m 5s
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