From the course: Unreal Engine: Motion Graphics Techniques
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Combine animations in C4D - Unreal Engine Tutorial
From the course: Unreal Engine: Motion Graphics Techniques
Combine animations in C4D
- [Instructor] Alright, so now we have our stem geometry animated with a rig, and what we want to do is we want to combine this with a blend-shaped flower animation, so we have one master FBX asset, where all these things are working in concert together. So we're going to zoom out on our scene real quick here, I'm going to select my flower open and closed, now real quick I'm going to make sure that auto keying is off before we do this, we want to turn them on in the editor, we don't want it to lay down a key frame for that. So now we will go to frame 1050. Okay, so now we are at the end of our stem animation where everything is vertical and all lined up. So to get the flower parent to the stem is straightforward. I'm going to shift click on the plus sign next to the root here, open up our little panel here, and I'm going to grab my flower open and my flower closed and drag those under joint 20. So now you see as I scrub the timeline, we see that that flower is properly parented under…
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Contents
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Build a rig in Maya5m 40s
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Export FBX from Maya1m 36s
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Import FBX into UE42m 24s
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Build a rig in C4D5m 29s
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Export FBX from C4D1m 48s
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Import FBX into UE43m 56s
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Combine animations in Maya8m 18s
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Combine animations in C4D6m 13s
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Import FBX into UE48m 45s
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