From the course: Unreal: Substance Designer Workflow
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Combining materials with ID mask
From the course: Unreal: Substance Designer Workflow
Combining materials with ID mask
- [Instructor] Now we have all of our materials created for our object, so it's time to move on to applying different materials to different parts of the object that we had segmented out in our RGB map that we baked out earlier. So I'm going to open up the resources here, and let's double-click on ALTAR_01, load that up. Okay, so we're looking at the copper material on our object. Awesome, great. I could grab the stone, for example, drag it over, awesome. So we have these different materials, but we need to blend them. And we're going to blend them based on this RGB map, and I'll drag that over into our network here, and there we go. So what we've got here is we've got the red is going to be the stone, the green over here and here is going to be gold, and the blue is going to be the copper. So we can select the AO and the outputs here and drag these over a little bit. And the node we're going to use that takes this color ID input and allows you to blend materials is a multi-material…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
Import model3m 12s
-
(Locked)
Bake model information overview4m
-
(Locked)
Baking AO3m 30s
-
(Locked)
Baking curvature2m 29s
-
(Locked)
Baking IDs5m 4s
-
(Locked)
Viewing material6m 42s
-
(Locked)
Stone material7m 56s
-
(Locked)
Gold marerial9m 33s
-
(Locked)
Copper material3m 41s
-
(Locked)
Combining materials with ID mask5m 7s
-
(Locked)
Map overview3m 7s
-
-
-
-
-