From the course: Revit to Unreal for Architecture, Visualization, and VR

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Create a custom material

Create a custom material

From the course: Revit to Unreal for Architecture, Visualization, and VR

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Create a custom material

- [Instructor] In this segment, we're gonna go over creating our own materials. So, as you can see, I've applied some textured materials to this scene, and it really starts to flesh out the space and give it a lot more scale and detail. So, to create our own material, go into your content browser and into an appropriate folder within your file structure, and just right click anywhere there isn't a material already, and go up to this button that says material, and go ahead and click. So, for this one, we're gonna make an aluminum that we can apply to all of these mullions to brighten them up a little bit. So, alum, and go ahead and open this up. So, this is the result note of the material, and it's essentially all of these various settings that we can adjust in this material editor to change it. So, first we'll begin with base color. We'll wanna click on this little node end point and drag off, type three for a constant three vector. That's essentially just a color. Red, green, blue…

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