From the course: Unreal: Substance Designer Workflow

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Emission example

Emission example

From the course: Unreal: Substance Designer Workflow

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Emission example

- [Instructor] Now we're going to take a look at one other way we can customize materials coming in from our Substance Designer archives. So as you can see on these room module pieces, there are these little red areas, these little cylinders on our little columns here. And the intention is that these are going to be lights that emit some sort of light and glow into the scene. And so what we've done is we've created an emission texture in this Substance archive for these and I'm going to show you how we're going to tweak their materials so this is going to do what we visually want it to do. So I'm going to go into our Substance folder here and go into room module and open up the room module 01 material. It's already docked up there, excellent. Actually going to pull this off that docked area for a second, open this up, go back to my content, geometry, room module and then hit the little teapot here so that we get the actual right geometry and I'll re-dock this up. Okay, we're looking…

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