From the course: Unreal Engine: Motion Graphics Techniques

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Export alembic from Maya

Export alembic from Maya - Unreal Engine Tutorial

From the course: Unreal Engine: Motion Graphics Techniques

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Export alembic from Maya

- [Narrator] OK now we have our dynamic simulation run. If you've left everything up we still have it in the cache, and what we're going to do is we're going to select the objects we want to export into the Alembic file. So I'm just going to mouse select and drag over these guys up here so all of our "fall objects" are selected. We're going to go up to the menu here where it says "cache", go to "Alembic cache", and go "Export selection to Alembic", and we're going to open up the option box here. OK, so we have a number of options in the Alembic exporter. Let's close these up and look at them. So first we have the general options, We're just going to have it be the time slider be the time range the one 1800. So that's good, that's all fine. Under the cache time ranges, it has that for us, that's all good. We don't need to do any custom attributes, we're just exporting the transforms and the rotations this attribute prefix we can ignore that for now. Let's go into the Advanced options…

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