From the course: V-Ray Next: Unreal Engine Rendering

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Exporting the VR scene

Exporting the VR scene

From the course: V-Ray Next: Unreal Engine Rendering

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Exporting the VR scene

- [Instructor] Although the dot VRScene format was originally developed by KS Group as a way to render scenes using just the V-Ray standalone engine, independent of a host application such as 3ds Max, the V-Ray scene export option these days now includes pretty much everything that is needed for us to be able to create a finished render in any 3D application that supports the V-Ray engine and VRC format, which includes, of course, Unreal. What comes through the pipeline when we save out a V-Ray scene file? Well, we get geometry with UV mapping in tact. We get shaders and lights, although this only happens in certain applications. We can get get hair or fur out, and we can even get baked animation when needed. On the downside though, because V-Ray scenes oftentimes import into an application as a single object or entity, many items aren't able to be individually selected. Geometry and shaders that depend on plugins running…

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