From the course: V-Ray Next: Unreal Engine Rendering
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Exporting the VR scene
From the course: V-Ray Next: Unreal Engine Rendering
Exporting the VR scene
- [Instructor] Although the dot VRScene format was originally developed by KS Group as a way to render scenes using just the V-Ray standalone engine, independent of a host application such as 3ds Max, the V-Ray scene export option these days now includes pretty much everything that is needed for us to be able to create a finished render in any 3D application that supports the V-Ray engine and VRC format, which includes, of course, Unreal. What comes through the pipeline when we save out a V-Ray scene file? Well, we get geometry with UV mapping in tact. We get shaders and lights, although this only happens in certain applications. We can get get hair or fur out, and we can even get baked animation when needed. On the downside though, because V-Ray scenes oftentimes import into an application as a single object or entity, many items aren't able to be individually selected. Geometry and shaders that depend on plugins running…
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Contents
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Checking out the 3ds Max scene that we will be using3m 44s
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Handling UVs correctly2m 53s
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Exporting the VR scene5m 35s
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Unreal project setup5m 16s
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V-Ray in the Unreal UI4m 45s
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Workflow choices4m 55s
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Working with our camera settings4m 32s
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Checking the imported materials, part 14m 29s
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Checking the imported materials, part 23m 45s
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Rendering what we have3m 5s
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