From the course: V-Ray Next: Unreal Engine Rendering

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Finishing touches

Finishing touches

From the course: V-Ray Next: Unreal Engine Rendering

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Finishing touches

- [Instructor] With a pretty decent level of quality captured in our light bake, then, let's take a look in this final exercise for the chapter and, indeed, for the course, at a handful of tweaks that we can still make here in order to improve our real time experience by just that little bit more. With, perhaps, the first thing that we should tackle being to add some spherical reflection capture probes to the scene in order to add some extra quality and accuracy to scene reflections at run time. To do that, let's come to the Visual Effects section in the Modes tab, and drag a total of four Sphere Reflection Capture Probes into the scene. Now, of course, you can place and set these up to suit your personal tastes and the needs of the scene that you are currently working on. In this instance, though, with the probes selected, I am just going to go ahead and enter location values of 60, 670, and 130, with an influence radius…

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