From the course: V-Ray Next: Unreal Engine Rendering

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Interactive lens FX

Interactive lens FX

From the course: V-Ray Next: Unreal Engine Rendering

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Interactive lens FX

- [Narrator] When it comes to adding some quick, but very effective post-production tweaks to our V-Ray renders, the V-Ray frame buffer provides some brilliant tools. One of which is the lens effects option. Now up until V-Ray 3.5 in other applications, lens effects had always required that the render be completed or at least that the rendering process be terminated before it could be applied, which of course is the very nature of a post-production effect. Happily though, the lens effects tools are no longer stuck in the strictly post-effects world, as we can now create, adjust, and even finalize bloom and glare renders whilst they are still being created. To demonstrate with the V-Ray frame buffer window open, let's open up the lens effects options and then hit the Rend button. Noticing that as soon as the render starts now, we can turn lens effects on, even whilst only the light cache is being calculated, and immediately…

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