From the course: Unreal: Substance Designer Workflow
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Map overview
- [Narrator] So now we've built our substance graph that defines our three different materials for our object. I'll open up our object again, and we can view it in our little view port, and there we go. Okay, so what we want to do in this video, is just, we've taken a look at some of the images along the way in the 2D view port and we've been looking at the results over here in the 3D view port, I just want to go through each of the outputs that our network generates so we can actually understand the output of this whole system so we can know what's actually going on for our final textures. So let's double click on our base color, and again, I'm just going to move some of these windows around just a little bit to make our 2D view a little bit bigger, just so we can see our textures a little bit better, zoom out there. So this is our base color, which is awesome. It defines all of our primary color and some of the noise and the rough surfaces of different parts of the object. And so…
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Contents
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Import model3m 12s
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(Locked)
Bake model information overview4m
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(Locked)
Baking AO3m 30s
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(Locked)
Baking curvature2m 29s
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Baking IDs5m 4s
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(Locked)
Viewing material6m 42s
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Stone material7m 56s
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(Locked)
Gold marerial9m 33s
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(Locked)
Copper material3m 41s
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(Locked)
Combining materials with ID mask5m 7s
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(Locked)
Map overview3m 7s
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