From the course: V-Ray Next: Unreal Engine Rendering

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Material choices when using V-Ray in Unreal Engine 4 (UE4)

Material choices when using V-Ray in Unreal Engine 4 (UE4)

From the course: V-Ray Next: Unreal Engine Rendering

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Material choices when using V-Ray in Unreal Engine 4 (UE4)

- [Instructor] A pattern that you may have already started to see forming, as you have worked through our course, up to this point, is the fast that we often times have the ability to approach working with a particular aspect of an Unreal scene in more ways than one, with V-Ray. So in terms of final output for a project, for instance, we have seen that both offline and real-time rendering is possible, even inside the same project. When it comes to lighting, we can choose to use native Unreal lights, V-Ray specific lights, or a combination of both if we like. And, as you have probably guessed by now, the same is also true when it comes to creating materials in our scene. So, the materials can come from Unreal itself, using the native Unreal material and material instance options, or they can come from V-Ray materials and the V-Ray Material Instance Asset, if we like. Again, given that we already have some really good…

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