From the course: Unreal Essential Training (2019)

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Material swapping

Material swapping - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Material swapping

- [Narrator] Since we're now making good use of material instances in the project, let's look at how we can use blueprint visual scripting. To drive the color of one of these coffee cups. Simply hold Alt and drag on the gizmo to copy it. While it's selected, let's look at these buttons at the top of the details panel. We can add both components and scripts to an actor without removing it from the scene. Select the blueprint option and drop it into the FX blueprints. Let's name it something useful like BP underscore mug. Because we were working with a static mesh, it dropped us into the view port. But most of the work and blueprints is done in the event graph. Before we head there, let's add a component. Press the add component button and type in text. This will give the player a small text cue to let them know what to press in order to interact with this. To change this, head over to the details under text and go ahead and…

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