From the course: Unreal Essential Training (2019)

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Menu - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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- [Narrator] Menus are pretty consistent between applications, but I would be remiss if I didn't cover the specifics Unreal Engine Four's menu structure. File is where you open projects, save and load files, import and export actors, and package the project for final distribution. Ctrl + S or Save Current might seem like the one you'll be using the most, but an important limitation to note is that it only saves the active level. So, if you've been working in a few different areas it'll only save the level and not any asset changes. Save All is the one that you'll be using the most. This saves all open levels and any assets that you've changed in the Content Browser or otherwise. So, you can rest assured that you're not loosing any work. You can also find it down here in the Content Browser. Quick note: if you notice an asterisk on an asset in the Content Browser, this means that it has unsaved changes. You can either…

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