From the course: Unreal Essential Training (2019)

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Moving actors with Blueprints

Moving actors with Blueprints - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Moving actors with Blueprints

- Blueprint is your tool, to enable your worlds to react to your audience and draw them in. That's why for this lesson, we're going to make a door. Just a simple one, that swings open with a key press. Let's start by selecting the example door in the scene. If you head over to World Outliner, you can click this edit Blueprint, to jump right into the Blueprint, without digging through the content browser. First let's set up our components. Head to the viewport. I've already added the trigger collider and of course we have our DoorMesh. But instead of converting a mesh into a Blueprint, like we did with the mug. We set this up from the beginning, around a basic scene component. This is because we need to be able to adjust the DoorMesh position, independently of trigger volume. It can't be the root component, because if the door would pivot, so would its child, the trigger volume. Instead we can use a scene…

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