From the course: Unreal Engine: Motion Graphics Techniques

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From the course: Unreal Engine: Motion Graphics Techniques

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- [Narrator] So now we've taken a look at how to build scenes in unreal engine, using assets we've built in both Maya and cinema 4d, and we've taken a look at a range of different animation techniques we can use to move assets between these applications. Continuing on with your learning, there's a couple other courses on Lynda that I would suggest. One is Realtime Motion Graphics with Unreal Engine 4, and this is a previous unreal course that I did, and this gets into a lot of the other nitty gritty setup within unreal, building materials, and lighting and setting things up in some different ways. So you'll learn a lot of other great unreal techniques there. There's a Maya: Motion Graphics Workflow with MASH course which shows how to use the MASH procedural toolkit, with Maya to create motion graphics assets. Which then could be exported as alembic files and then brought into unreal, so very powerful workflow there. There's the Up and Running with Houdini course which is a great, very…

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