From the course: Unreal Essential Training (2019)

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Organizing material parameters

Organizing material parameters - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Organizing material parameters

- Material instances rely on parameters to expose variables that can be adjusted on the fly. Alone, these can be powerful, but it's easy to get a mess of unrelated parameters. Let's look at a few ways to group and prioritize them. First, here's an example of what happens if you let your parameters pile up by default. It automatically organizes them by parameter type such as static, vector, scaler, or texture. Now this isn't all that helpful since it ends up splitting up our parameters. For example, we have our roughness map up here, but then we have our roughness multiplier down here. Luckily, the material editor gives us tools to group these by category and prioritize them. Let's head into the parent material. Here, if we zoom into one of our parameters, like opacity or color, and head down to the material expression, you can see that there's a group drop down. Right now it's filled with none but if we type in something…

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