From the course: Unreal Essential Training (2019)
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Playtest - Unreal Engine Tutorial
From the course: Unreal Essential Training (2019)
Playtest
- [Instructor] Before we package our project, we should build and play test. Check out the build and play options up here in the toolbar. Let's talk a little bit about each of these and how we can use them to make sure our game is in ship shape. Building is an essential part of the process, if you click the arrow next to the build button, you'll notice a drop down of options. These are various components of a project that can be individually pre computed. Such as static lighting, reflection probes, and even geometry. Since our project relies on static lighting, pre calculating the light maps, also known as baking the lighting into the scene, is a crucial step of the build. For iterative testing, I usually set the quality to preview or medium, but since this is before packaging, let's set it to production. Now it's time to build. If you're following along, now it's a good time for a break as well, this may take…
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