From the course: Unreal Engine: ArchViz Design Techniques

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Polycount reduction

Polycount reduction

From the course: Unreal Engine: ArchViz Design Techniques

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Polycount reduction

- [Narrator] If you're in a pinch, and you don't have time to remodel your assets with 1/5 of Polycount, you can use Unreal's built-in level of detail mesh reducer to shrink it for you. And even though it's not exactly made for this purpose, it's surprisingly good. Let's select a mesh, something simple like this tissue box, and open up the mesh settings. If we turn on Wireframe, get a little bit better idea of how many polygons are actually on this. Now, in the details, if you scroll down to the LOD settings, you'll find an option for number of LODS. Let's go ahead and set this to two, and then apply. What this does is gives us a new LOD channel, to reduce our mesh while keeping the original mesh intact. And just to check, let's head to this LOD viewer, and see that we have LOD Zero, and LOD One. And they should be identical right now. While leaving LOD One selected, then scroll back up to, the LOD One generated tab. Now this will only show up while you're in LOD One view, which you…

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