From the course: Revit to Unreal for Architecture, Visualization, and VR

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Post-processing

Post-processing

From the course: Revit to Unreal for Architecture, Visualization, and VR

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Post-processing

- [Instructor] So once you've applied materials and sorted out all of your lighting there is one final step that lets you put that extra level of polish on your project. That's post processing. You can do that by dropping in or opening a template scene that already has a post process volume, and this gives you access to a number of really helpful features for adding that final level of polish, things like adjusting contrast on your overall scene so that you can really make those brights bright and the darks dark. And you can even break this down into specifically shadows, midtones, highlights, things like that, to really dial in the visual quality you're going for. You can also adjust settings such as bloom, the amount of bloom on these specific emissive lights, so that's with no bloom whatsoever and then you can adjust the intensity to your liking. One thing to note is bloom will not render correctly with using virtual reality, so just be aware and go ahead and play with these…

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