From the course: Unreal Engine 4: Realtime Motion Graphics
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Preparing and exporting your geometry as an FBX file in C4D R17: Update
From the course: Unreal Engine 4: Realtime Motion Graphics
Preparing and exporting your geometry as an FBX file in C4D R17: Update
- [Narrator] So here we are now in Maya LT2018, which we're basically just going to use as an FBX converter. The LT version of Maya does everything we need it to do. It's obviously quite a bit less expensive than the full version of Maya, so it can make a great tool for doing FBX prep. So what we're going to do here, even if you're completely unfamiliar with Maya and you're a diehard Cinema4D user, we're just going to go through the basic steps we need to create this FBX file. So I'm going to go under file, import, go to My Desktop, and can that we have... We are looking in our Cinema4D FBX Export folder. So this is the file we had just exported from Cinema4D. The exact FBX. I'm going to import that in. Okay, you can see we got a camera that came in from Cinema4D and we've got the geometry. So I'm going to delete out the camera. Just zoom in a little bit and take a look at this. And I'm just going to play this back. And alright, you can see that we have exactly what we had in…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
-
(Locked)
Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
-
(Locked)
Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
-
(Locked)
Preparing and exporting your geometry as an FBX file in C4D R179m 3s
-
(Locked)
Creating your UE4 project2m 37s
-
(Locked)
Importing geometry into UE49m 18s
-
(Locked)
Organizing and laying out your scene in UE45m 15s
-
(Locked)
Export Maya camera and import into Matinee5m 31s
-
(Locked)
Export C4D camera3m 47s
-
(Locked)
Maya camera import9m 3s
-
(Locked)
C4D camera import9m 20s
-
(Locked)
Creating and assigning materials10m 18s
-
(Locked)
Creating and manipulating lights7m 57s
-
(Locked)
Adding a post-process volume9m 16s
-
(Locked)
Rendering4m 50s
-
(Locked)
-
-
-