From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17: Update

Preparing and exporting your geometry as an FBX file in C4D R17: Update

From the course: Unreal Engine 4: Realtime Motion Graphics

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Preparing and exporting your geometry as an FBX file in C4D R17: Update

- [Narrator] So here we are now in Maya LT2018, which we're basically just going to use as an FBX converter. The LT version of Maya does everything we need it to do. It's obviously quite a bit less expensive than the full version of Maya, so it can make a great tool for doing FBX prep. So what we're going to do here, even if you're completely unfamiliar with Maya and you're a diehard Cinema4D user, we're just going to go through the basic steps we need to create this FBX file. So I'm going to go under file, import, go to My Desktop, and can that we have... We are looking in our Cinema4D FBX Export folder. So this is the file we had just exported from Cinema4D. The exact FBX. I'm going to import that in. Okay, you can see we got a camera that came in from Cinema4D and we've got the geometry. So I'm going to delete out the camera. Just zoom in a little bit and take a look at this. And I'm just going to play this back. And alright, you can see that we have exactly what we had in…

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