From the course: Unreal Engine 4: Realtime Motion Graphics
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update
From the course: Unreal Engine 4: Realtime Motion Graphics
Preparing and exporting your geometry as an FBX file in Maya 2016: Update
- [Instructor] When we initially recorded this course, we were on Cinema 4D R17, and at that point we had a special FBX export plugin that was a third party product, that allowed us to have a few more options with exporting FBX's out of Cinema 4D, it made them a little bit more friendly to import them into Unreal. Now, it's a couple years later and we're recording an update because we've got Cinema 4D R19, and that plugin is no longer available. So, I'm going to show you an alternate workflow that we can use to get our geometry that's animated out of Cinema 4D into Unreal. And following this there will be the old video where we use this other plugin, but you can basically just replace that process with the new process we're going to show you. Alright, so what I'm going to do here, I've got our scene, I'm going to delete out everything except this turbine one. Okay, so we're going to zoom in and just look at this guy and we'll play this back and we just have this very simple animation…
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Contents
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Preparing and exporting your geometry as an FBX file in Maya 20167m 16s
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update3m 12s
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Preparing and exporting your geometry as an FBX file in C4D R17: Update5m 16s
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Preparing and exporting your geometry as an FBX file in C4D R179m 3s
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Organizing and laying out your scene in UE45m 15s
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Export Maya camera and import into Matinee5m 31s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Creating and manipulating lights7m 57s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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