From the course: Unreal Essential Training (2019)
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Project settings before packaging - Unreal Engine Tutorial
From the course: Unreal Essential Training (2019)
Project settings before packaging
- [Instructor] The packaging process begins in Project Settings. You can find that under the Settings button in the top toolbar. Here, you can edit the thumbnail and description of the project, as well as fill in any details you want baked into the build, such as name, product version, or copyright notice. There's also a few settings that you can enable, as well. Next, we'll head to Maps and Modes. The main reason we're here is to ensure that our game default map is set to the one with our master sequence first person player pawn and then their activity inside. For that let's enter packaging here. Our last stop in the Project Settings is packaging naturally, there's a lot of advanced settings here, but the only one we want to change right now is build configuration which we'll need to set to shipping. The main difference between these is that the development builds include logs for bug testing. Finally we're ready to cook…
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