From the course: V-Ray Next: Unreal Engine Rendering

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Rendering what we have

Rendering what we have

From the course: V-Ray Next: Unreal Engine Rendering

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Rendering what we have

- [Instructor] Now whilst there will be other tweaks that need to be made to materials in order for our scene to be in a fully usable state again. In other words, back to pretty much how it was rendering inside 3ds max. What we have hopefully done up to this point in the chapter is give a quick introduction to a possible workflow, regarding getting assets into Unreal and then showing how to quickly tweak any anomalies that may exist with regard to things like camera and material import issues. What we want to do in this final video father chapter then is create a finished render from the camera view that we have in order to demonstrate some of the tweaks that we may want to make to V-Rays default render controls, other than the auto-settings that we have already tweaked before going ahead and producing any final output from the engine. With perhaps the first thing that I personally would always do being to turn off the…

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