From the course: Unreal: Substance Designer Workflow

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Rock material

Rock material

From the course: Unreal: Substance Designer Workflow

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Rock material

- [Instructor] In the final few videos of this course we're going to take a look at a substance designer material that has a height map that's designed to be applied as displacement in Unreal Engine. And this is a great way to add some extra organic detail or all sorts of extra stuff that we can use to displace geometry without having to have that stuff baked into the model. So let's take a look at what we've got going on here. I've built up this network for us, in the left side here we have an area that builds a rock shape, going to zoom in here at this tile you can see we just have this nice sort of organic rocky looking object and then we have a bunch of nodes over here in this texture dev area and basically all this is doing is adding some extra noises and just roughing stuff up a bit so we can get our final output, which is what we have over here. So what I'm going to do in our 2D viewer, I'm going to open up the height map so we can take a look at that. So that's just a black…

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