From the course: Unreal Essential Training (2019)

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Shot tracks: Editing it all together

Shot tracks: Editing it all together - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Shot tracks: Editing it all together

- Now that we've dropped a couple cameras into our scene, and animated them in to their own sequences, let's set up our own master sequence, to edit them into a complete cinematic. A quick note on adding master sequences through the cinematics button. These are just regular level sequences, but when you create them this way, they handle a few things automatically, like setting up file structure, and adding the right tracks. But, for our purpose, let's walk through the whole process from scratch. Let's add a level sequence, and place it in sequences. For this, we'll call it Master. There, we have an empty sequence, ready for anything. A great feature of sequences is that they can be linked together to form what's called a Master Sequence. The main element that makes any given sequence a master is just a special type of track called the Shot Track. You can find it just below Camera Cut. Next, let's click the Add Shot button,…

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