From the course: Unreal: Substance Designer Workflow

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Stone material

Stone material

From the course: Unreal: Substance Designer Workflow

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Stone material

- [Instructor] Now we're going to take a look at this stone material for the main body of the altar. As you can see, we started to build out this graph for you here. And mainly it's just a bunch of noises and different things that have the maps pumped into them to change things over different parts of the model. And those are all fed in to that same base material node. This was the same node that we had laid down before. Obviously, before, there weren't inputs on the left side of it. But what we've done, if we double click on base material, you can see there's a user-defined maps area. We can turn those on so we can use the great macro that is the base material node. But then feed in some of our own custom things. And again, we can just right-click and drag it on our object. And there we go, which will assign it. So let's actually go double click on our altar so we're not looking at the strange material on this cube. And there we go. So now we can start to see our stone material…

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