From the course: Unreal: Substance Designer Workflow

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Substance material 1

Substance material 1

From the course: Unreal: Substance Designer Workflow

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Substance material 1

- [Instructor] Now that we have all our geometry and lighting set up in this scene, I'm just going to change a couple settings, just so we have the highest quality dynamic lighting, shadowing going on in our shot. So I'm going to go to the Geometry folder that we created in our World Outliner and select all of my geometry and make it moveable. Select my light source and my four-point lights, make those moveable. And select the skylight, make it moveable, grab my sphere reflection capture and hit Update Capture. So this just ensures the best quality lighting for our scene right now. Okay, so now I'm going to go over to my content browser and you can see I have this O5 sub folder, which I created to import our substances. So I'm going to make a new folder for our alter O1. And then hit Import. So as you can see in our Exercise Files Chapter three, Substance, Publish Folder, there are five Substance archives. There's the Alter O1 that we had made previously, and then four other Substance…

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