From the course: Revit to Unreal for Architecture, Visualization, and VR

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Unreal Datasmith import

Unreal Datasmith import

From the course: Revit to Unreal for Architecture, Visualization, and VR

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Unreal Datasmith import

- [Instructor] At the end of the last video we were exporting to Unreal and after that export had finished this output warning popped up. It'll probably happen on a lot of your scenes. This is actually a really nice tool that shows you if there is any kind of errors or issues that you need to address in Max. For this one in particular though, it's just telling us that the generic Autodesk wood material isn't going to carry over into Unreal. It'll be replaced with a white, sort of generic texture. So that's not something that we really need to worry about since we'll be replacing all of those materials anyway. So this can be disregarded. When we open Unreal, let's go ahead and create a new project to drop in our Datasmith export to. First thing you want to do is make sure that your subscription status is set to active for your Unreal Studio Beta. Once you've got that, go ahead and click launch. This will bring up your new project dialogue for Unreal. Since we're using Datasmith, we…

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